Primer

Volume IX · 00 · The sky

Volume IX · Orbit

Circles, ellipses, Hohmann, the expensive plane change, escape.

Once you have Δv, you spend it on a shape: circle, ellipse, a Hohmann climb, a plane, or escape. Named orbits are just jobs at altitudes.

In English

After the rocket, the question is the shape of the path. Circles, ellipses, two-burn climbs, turning the plane, or leaving altogether. This volume is that menu.

Try this
Start with Circle so LEO looks as low as it is. Then Hohmann.
Keep this
Orbits are shapes you buy with Δv. Named parks are jobs.

The stack · click a layer

  1. 06Escape
  2. 05Plane
  3. 04Parks
  4. 03Hohmann
  5. 02Ellipse
  6. 01Circle

What this is

LEO drawn as the thin ring it is, an ellipse with Earth at a focus, a two-burn climb, named parks, a plane-change bill, and escape as √2.

What this is not

Not STK. Numbers use μ and R for a spherical Earth. Inclination and J2 are mentioned, not modelled, except the plane-change formula.

  1. 01 · ShapesCircleRaise altitude. Period stretches. Speed falls.Higher = slower = longer day. LEO is skimming, not visiting another country.
  2. 02 · ShapesEllipseStretch apoapsis. Slide along the track.Fast at periapsis. Burn there to raise apoapsis.
  3. 03 · TransfersHohmannPick a target. Pay two burns.Hohmann = two burns + half an ellipse. Usually cheapest.
  4. 04 · TransfersParksClick a named orbit. Read the job.Named orbits are altitudes (and tilts) with jobs.
  5. 05 · ExpensivePlaneTurn the orbit. Watch the bill.Plane changes cost 2 v sin(θ/2). Launch onto the plane you want.
  6. 06 · ExpensiveEscapeCompare circular, escape, the extra.Escape = √2 × circular. LEO extra ~3.2 km/s.